Screen

Profile

Direction

Menu Style

Customize

Observatory

TARGET related conferences 2012

  • PDF

In case anyone is interested in presenting TARGET at a conference before 31 Oct., here are some links to conferences or workshops that have deadlines for submissions in the near future.

Last Updated on Sunday, 20 May 2012 19:12

Does Game-Based Learning Work? Results from Three Recent Studies

  • PDF

An article that analizes whether game-based learning tools such as serious games and simulations, are an efective way to teach and train. Different studies have been carried out to examine the difference in academic achievement among students who did and did not use video games in learning. For full text please visit here.

Category: Serious Games for Enterprises

The power of role-based e-learning

  • PDF

"The power of role-based e-learning" by Sandra Wills, Elyssebeth Leigh and Albert Ip is a book that offers a complete guide about the  design, implementation, and evaluation of online role-playing simulations.

Category: Serious Games for Enterprises

Last Updated on Monday, 30 April 2012 07:50

Online Project Management Simulation

  • PDF

On the market several products that use learning plans simillar to the ones in TARGET are avaliable. An example is the Online Project Management Simulation.

Another one is PROMASI — A PROject MAnagement Simulator - http://www.promasi.gr/

Category: Serious Games for Enterprises, Project Management, Rapid Competence Development

Last Updated on Monday, 30 April 2012 07:50

Game-Based Learning What it is, Why it Works, and Where it's Going

  • PDF

Deconstruct the fun in any good game, and it becomes clear that what makes it enjoyable is the built-in learning process. To progress in a game is to learn; when we are actively engaged with a game, our minds are experiencing the pleasure of grappling with (and coming to understand) a new system. This is true whether the game is considered “entertainment” (e.g., World of Warcraft) or “serious” (e.g., an FAA-approved flight simulator).

The full text artcile describes why game-based learning tools such as serious games and simulations, are an efective way to teach and train.

Category: Serious Games for Enterprises, EU Projects related to TARGET, Rapid Competence Development

You are here Observatory